Showing posts with label Warhammer Online. Show all posts
Showing posts with label Warhammer Online. Show all posts

Thursday, October 16, 2008

How WAR saved me from WoW

In August I was playing Lord of the Rings Online and pretty happy. I was excitingly looking forward to the expansion and gladly provided information, pictures and movies from PAX to my fellow LoTRO players.  In September I got into the Mines of Moria beta and also got my minstral to 45, five levels bellow cap.  I'm not sure what happened but I got bored. I think as much as I love Tolkien and his works, playing a character in his world is just a little ... bland. Perhaps it's my preference for a more sword and sorcery type of setting. Regardless I was playing way more Tales of Vesperia than I was LoTRO. 

Then that day came. The day I dread fairly often. My boyfriend, my gaming and roleplay partner, the love of my life said words that cut to my heart....

"I'm thinking about going back to WoW."

In a instant panic attack full of visions of duo farming SM for that dagger I never got my 40 rogue and countless hours of mind less gulch farming and a world full of men with shovels for hands and barrens chat my mind raced for a way out. The first thing I thought to say was "I won't love you anymore if you make me go back to WoW!" but I deemed the situation not quite at that level yet. Taking a sharp turn to the right my brain scrambled for something, anything to divert him from that terrible idea. "Sex!" There was a good idea. "I'll do you if you don't go back to WoW." I felt this was probably a short term solution and I was not ready for dedication it would take to make it a long term one. 

"We can play Warhammer Online!"

I said these words not a week after stating that Warhammer Online didn't interest me and that it seemed like a PvP centric gankfest. (Can you feel the carebear shining through there?) But faced with the threat of a return to the land of epic farming, faction farming and ... and ... Goldshire (!) I was desperate.  Blessedly, he said that would work.

I bought a copy of WAR the next day while my boyfriend was at work. Just one single copy. You see, I still wasn't sold. I'd read a review that stated very clearly "If you are not a fan of PvP this game is not for you." I am in fact, not a fan of PvP, so I was pretty sure the game was in fact not for me. 

By the time he got home a few hours later he had to nearly pry the mouse from my clutches and peel me away from the desk to get a chance to play. Even then I hovered over his shoulder, pointing out the Tome of Knowledge and how it was "a deed log on steroids" and shoving at him like an excited kid telling him to join a scenerio que and yammering about class combinations that would work well for us.  Needless to say, a second copy was in my hands the next day. 

Tuesday, October 14, 2008

WAR Bug Fixes

I need to make a post with more substance, I know this. But I had a random thought:

Though Warhammer has some slight bugs, mostly of the graphical and animation sort, as any new MMO will have I really apprieciate the rate at which Mythic is releasing bug fix patches. Nearly every game I've played previously has seemed to follow the pattern of 'Only fix things that are major instantly. Everything else can wait to be applied in a giant bug fix patch a week or so from now" Even when whole quests lines were broken and unfinishable they'd remain so until the devs got around to their next weekly or bi-weekly patch.... if then (Hello, Vangaurd.) 

Neary every day I check the patch notes and find a small patch fixing a handful of bugs. And I wonder why more developers don't do that.  It seems a vastly superior way of doing things. Heck, last Thursday there was a scheduled maintence that applied a rather large patch including some crafting reworks. Shortly after the patch there were issues with the login servers and realms came down again for a few hours. When the servers came back up they'd taken the downtime as a chance to apply EVEN MORE bugs that they'd apparently finished off between 10am and 3pm that work day. I love that. 

Sunday, October 5, 2008

Waaaaagh.


*sigh*

That's about all I really need to say. I never thought I'd be playing Warhammer Online, much less loving the hell out of it. I've never liked PvP ... but I'm having a ball with RvR. Not only that... I'm playing destruction! I'm beating up high elves and laughing maniacly. It's all the Dark Elf women's fault. Give me fantasy girls in skimpy clothing and I'm all over it. I was the same way with Dark Elves in Lineage 2. I'm a straight girl, I don't know what it is. But once I compaired Dark Elf outfits to High Elf outfits my side was chosen. 

The roleplay is a bit lacking, though I largely blame Mythic for that. How the hell do you release a modern MMO without basics like /sit, /walk and social gathering spots? Even more mind boggling given that they have flagged RP servers with a pop up explaining the rule set and letting you know it will be enforced. I joined an RP guild, and Brit and I are of course roleplaying with each other constantly as usual.

I'm also suprised by how well I do in PvP. I sucked so hard at it in WoW and avoided it like the plague in EVE and Lineage 2. I'm usually top ranked in scenarios I do, second only to Brit who's also a Sorcerer and of course better than me at it. 

Yeah. WAR. Rawr.

Sorry LoTRO.